Hearts
×9Restore health up to 20. One per room.
Forty-four cards. One dungeon. No second chances. Fight your way through with whatever weapons you find, and decide when to run.
Four cards form a room. Three you must face. The fourth follows you to the next.
Bare hands or a weapon. Every weapon degrades with each kill, so pick your battles.
Forty-four cards stand between you and a clear run. Twenty health. No checkpoints.
Scoundrel reduces dungeon-crawling to a 44-card deck. Here’s every card you’ll meet.
Restore health up to 20. One per room.
Equip to absorb monster damage. They degrade with use.
Damage equal to their value. Aces are 14.
Faithful to the original rules, with custom card art, ambient torchlight, and an original soundtrack that pulls you deeper into the dungeon. An optional Dungeon Run upgrade lets you carry weapons and healing across floors.




Classic mode is always free. No ads. Just cards and fate. An optional Dungeon Run upgrade adds multi-floor progression and an inventory to carry weapons and healing across floors.
Scoundrel is a tight solo card game that has quietly become a classic. We built The Descent to honor the rules exactly, and to bring its tense, ten-minute decisions to a screen with custom card art, ambient torchlight, and an original score. An optional Dungeon Run mode is there for players who want a deeper challenge.